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Change is the name of the various different status effects in Various Daylife, and range from poison to dazed and many more. These include Change, Chain, and Chance attacks. Change, Chain, and Chance:Īs is typical of this particular studio, the battle system has its own quirks. You can also choose to flee, which ends the current quest and sends you back to town but prevents you from losing experience in various stats, which is the punishment for death in Various Daylife. Whenever it’s a party member’s turn, you can simply attack, cast a spell or use a skill, defend to absorb incoming damage, or use an item.
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These play much the same as classic Final Fantasy games or similar older JRPGs. While exploring the nearby areas - which you’ll do automatically whenever you set out on a quest - you’ll trigger random turn-based battles against the local wildlife. The other half serves as an actual battle though. Deciding what you’ll need to survive the battle ahead is half of the battle. Items include healing and mana potions, revives, food, monster repellants, and many more. You’re limited to four items, though you can increase this number by bringing certain characters with you. Before you head out on a quest though, you’ll need to first choose three party members to join you, and the items you’ll bring.
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Quests are easily the most fun part of Various Daylife though, and you can head out on these by visiting the local guild. You’ll also need to spend money on levelling up your fellow cast members (you gain experience yourself by performing jobs, but have to train your party members separately) and purchasing equipment for them. This will increase your bond with that particular character over time, improving the power of their special attacks - powerful joint attacks that involve both you and that character attacking the enemy at once. You could also spend your cash on inviting a friend to spend some time with you. You can also spend it in town, on food, drinks, and activities that might provide you with a temporary statistical boost courtesy of “tips” you’ll pick up from nearby clientele. You’ll also earn money, which you can spend on equipment, items, and food that will help your characters on adventures. Generally, Warrior jobs will boost Warrior stats and so on, though you might want to take a broader approach and keep all of your stats topped up in case you want to change your job later. The different classes benefit from different stats, which you can boost individually by taking on work. These range from the standard Warrior, Knight, and Hunter to the rather unique Servite, Server, and Tailour. There are tons of jobs to perform, and the list will go as you progress throughout the game.Įach job has it’s own subsequent job - which acts in a similar manner to a class in other JRPGs. To afford your adventuring equipment for you and your allies, you’ll need to perform a variety of jobs from secretary work to waitering and even dancing. Let’s take a look at its various systems and mechanics. While you’ll partake in plenty of adventure, Various Daylife is also interested in the mundanity of everyday life - much like The Sims or similar games of its ilk.